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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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ui
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window.cpp
Commit message (
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Author
Age
*
Integrate ImGUI main calls
Dan Goodliffe
2024-06-16
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-07
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Translate mouse motion y axis
Dan Goodliffe
2022-10-03
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Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13