Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
* | Don't render zero directional light | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Save size of output in SceneRender and set viewport accordingly | Dan Goodliffe | 2022-11-18 |
* | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 |
* | Refactor shading output components | Dan Goodliffe | 2022-11-14 |
* | Pass the output framebuffer id to scene renderer | Dan Goodliffe | 2022-11-14 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |