| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | Display on what/where we clicked in the main window | Dan Goodliffe | 2022-01-03 | |
| | | | | | Just debug for now... never likely to last | |||
| * | Encapsulate Ray | Dan Goodliffe | 2022-01-02 | |
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| * | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 | |
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| * | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 | |
| | | | | | something | |||
| * | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 | |
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| * | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 | |
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| * | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 | |
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| * | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 | |
| | | | | | Created by the first window, includes simplified refresh/render for single control point | |||
| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 | |
