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path: root/ui/editNetwork.h
Commit message (Collapse)AuthorAge
* Set terrain heights when creating new network linksterrain-for-networksDan Goodliffe11 hours
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* Remove the static font cacheDan Goodliffe2024-01-26
| | | | Each thing can own/share a font rendering itself
* Remove PositionxD from Network editorsDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* WIP typedefing just about everything elseDan Goodliffe2023-11-09
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* EditNetworkOf constructor may have single param, should be explicitDan Goodliffe2022-10-28
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* Remove unnecessary destructorDan Goodliffe2022-10-15
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* Builders manage a collection of candidate links rendered by the base builderDan Goodliffe2022-10-14
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* Scoped Builder::PtrDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Initial commit of a basic working network editorDan Goodliffe2022-10-08
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* Beginnings of network editorDan Goodliffe2022-01-18
Pushes gameMainSelector clicks/moves into a different target