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* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
| | | | | | Specifically, this includes the buffer block, which is a rotated cuboid with an extrusion. This feature breaks the current mesh creation code... Fix coming up.
* Add a generic persistence perf testDan Goodliffe2023-03-05
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* Move persistence test objects to test libraryDan Goodliffe2023-03-05
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* Unify asset factory perf tests as it's now a combined load/create operationDan Goodliffe2023-03-05
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* Remove old hard coded asset factory test, run entirely from XML load and ↵Dan Goodliffe2023-03-04
| | | | render a RailVehicle instance
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
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* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
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* Add ParseBaseDan Goodliffe2023-03-02
| | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects
* Parse colour values as they're readDan Goodliffe2023-03-02
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* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
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* Add a perf test over the asset factoryDan Goodliffe2023-02-27
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* Support parsing string values in persistence readDan Goodliffe2023-02-23
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* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
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* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
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* Swap @ prefix for p. prefix for special value namesDan Goodliffe2023-02-20
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
| | | | Requires temporary change to the fragment shader to hardcode some visible colour to the model
* Support creating test render output framebuffers of different sizesDan Goodliffe2023-01-10
| | | | Includes a templated subclass to allow size to be specified in a test fixture
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
| | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
* Add rendering support for spot lightsDan Goodliffe2023-01-05
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* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
| | | | Fixes issue where directional light prevented pointlights from working
* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
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* Render some train bodies to test shadowingDan Goodliffe2022-12-28
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* Use the existence of .substr(...) to test if a T is stringlikeDan Goodliffe2022-12-28
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* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
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* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
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* Generate and use a shadow mapDan Goodliffe2022-12-04
| | | | | Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel.
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04
| | | | Avoids potential performance error capture memory mapping a busy miptree BO
* Add GL_DEBUG_OUTPUT with boost test error handling to test-render contextDan Goodliffe2022-12-03
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* Split SceneProvider outDan Goodliffe2022-11-27
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* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
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* Add rendering support for point lightsDan Goodliffe2022-11-23
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* Separate out the illumation of the sceneDan Goodliffe2022-11-23
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* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19
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* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
| | | | For our own sanity :)
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
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* Add a basic if clunky render testDan Goodliffe2022-11-14
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
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* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
| | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data.
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
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* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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