Commit message (Collapse) | Author | Age | |
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* | Pass linters | Dan Goodliffe | 2021-02-20 |
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* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
| | | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically. | ||
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
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* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
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* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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* | Add test-maths | Dan Goodliffe | 2021-02-14 |
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* | Add missing virtual destructor in test base class | Dan Goodliffe | 2021-02-07 |
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* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |