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* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04
* Add GL_DEBUG_OUTPUT with boost test error handling to test-render contextDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19
* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
* Add a basic if clunky render testDan Goodliffe2022-11-14
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* Configure cppcheck librariesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
* Don't invoke CHECK parameters multiple timesDan Goodliffe2022-01-07
* Use a test fixture suite over repeated fixture caseDan Goodliffe2022-01-03
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
* More complete and tested stream output supportDan Goodliffe2022-01-03
* Encapsulate RayDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* First iteration with font/text supportDan Goodliffe2022-01-01
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Refactor wrapped_ptr to include destory function as template param, and possi...Dan Goodliffe2021-12-04
* Fix up lots of static analyzer warningsDan Goodliffe2021-11-27
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Implement writing shared objects with @idDan Goodliffe2021-11-07
* Update tests to coverage encoding stringsDan Goodliffe2021-11-07
* Initial commit where writing objects back out to JSONDan Goodliffe2021-11-07
* Fixup clang, cppcheck and iwyu warningsDan Goodliffe2021-11-07
* Error on bad cast of referenced objectDan Goodliffe2021-11-07
* Name, rather than number, shared_ptr testsDan Goodliffe2021-11-07
* Test case for named type not existingDan Goodliffe2021-11-07
* Standard wrapper in failure casesDan Goodliffe2021-11-07
* Error on bad cast of named typeDan Goodliffe2021-11-07
* Common implementation for shared and unique pointersDan Goodliffe2021-11-07
* Lots of test cases, few minor fixesDan Goodliffe2021-11-07