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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Initial commit of basis persistence
Dan Goodliffe
2021-11-07
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
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More complete tests for route finding
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Fix paths in test cases
Dan Goodliffe
2021-03-09
*
Template rotations and add one for 2D rotation matrix
Dan Goodliffe
2021-03-05
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Test rotation funcs with a huge range of random values
Dan Goodliffe
2021-03-04
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Our own matrix rotations
Dan Goodliffe
2021-03-03
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Global definition of quarter_pi
Dan Goodliffe
2021-02-28
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Calculate the radius to join to point+direction vector pairs
Dan Goodliffe
2021-02-27
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Add meandering support
Dan Goodliffe
2021-02-22
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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fix.arc
Dan Goodliffe
2021-02-21
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Fix test-obj by splitting mesh processing
Dan Goodliffe
2021-02-20
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Pass linters
Dan Goodliffe
2021-02-20
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Mesh split, bogeys follow rails.
Dan Goodliffe
2021-02-19
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Broken down Brush47
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Add vector pitch
Dan Goodliffe
2021-02-14
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Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Add test-maths
Dan Goodliffe
2021-02-14
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Add missing virtual destructor in test base class
Dan Goodliffe
2021-02-07
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Add some tests over collection
Dan Goodliffe
2021-02-04