index
:
I Like Trains
main
terrain-for-networks
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
Commit message (
Expand
)
Author
Age
*
Fix calculating radius and length of curved links
Dan Goodliffe
36 hours
*
Add sanity checking logic to GeoData
Dan Goodliffe
4 days
*
Don't make arbitrary changes to mesh for triangle boundaries
Dan Goodliffe
4 days
*
2D triangle area support
Dan Goodliffe
7 days
*
Psycho-rebased branch terrain-for-networks on top of main
Dan Goodliffe
2024-12-01
|
\
|
*
Remove extrusion extents that rounded to the same vertex
Dan Goodliffe
2024-11-03
*
|
Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
*
|
Update new/moved vertex normals
Dan Goodliffe
2024-11-27
*
|
Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
*
|
Add linesIntersectAt function
Dan Goodliffe
2024-11-12
|
/
*
Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
*
Randomise for many trees, positions, rotations
Dan Goodliffe
2024-10-20
*
Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
*
Add LightDirection class
Dan Goodliffe
2024-10-05
*
Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
|
\
|
*
test-render loads all assets into gameState
Dan Goodliffe
2024-08-26
|
*
Populate GameState::assets in appropriate tests
Dan Goodliffe
2024-08-18
*
|
Move getSunPos to Environment
Dan Goodliffe
2024-09-20
*
|
Add basic environment object
Dan Goodliffe
2024-09-20
*
|
Update getSunPos to use a standard time_t
Dan Goodliffe
2024-09-19
*
|
Add new mathematical constants to lib
Dan Goodliffe
2024-09-19
*
|
Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
|
/
*
Add a tree to the test render scene
Dan Goodliffe
2024-08-10
*
Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
*
Re-add testHelpers.h
Dan Goodliffe
2024-07-02
*
Psycho-rebased branch imgui on top of main
Dan Goodliffe
2024-07-02
|
\
|
*
First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
*
|
Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
*
|
Fix run rules for perfs
Dan Goodliffe
2024-06-30
*
|
Maintain a reverse index in instance vertices
Dan Goodliffe
2024-06-30
*
|
Implement partition on InstanceVertices
Dan Goodliffe
2024-06-29
|
/
*
Tidy many stringy messes with std::format
Dan Goodliffe
2024-06-04
*
Replace messy uasprintf with std::format
Dan Goodliffe
2024-06-04
*
Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
*
Surface asset test doesn't need render dump
Dan Goodliffe
2024-05-27
*
Set the face surface type when setting height
Dan Goodliffe
2024-04-26
*
Define some initial surface types
Dan Goodliffe
2024-04-18
*
Split water from terrain
Dan Goodliffe
2024-04-06
*
Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
*
Tests for triangle helpers
Dan Goodliffe
2024-04-02
*
Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
*
Add helper constructors to Arc
Dan Goodliffe
2024-03-21
*
Add deformation test case with lower spec
Dan Goodliffe
2024-03-09
*
Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
*
Rewrite most of setHeights
Dan Goodliffe
2024-03-08
*
Rework stream support to work with any collection
Dan Goodliffe
2024-03-08
*
Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
*
Add helper for loading fixtures for data tests from fixture JSON
Dan Goodliffe
2024-02-26
*
Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
[next]