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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
*
Adjust test render view to get a closer view of our tree
Dan Goodliffe
2023-04-14
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
*
Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
*
New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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No need to pass size around, we can get it back from the texture
Dan Goodliffe
2023-04-14
*
Extend timeout... this can be a bit slow now
Dan Goodliffe
2023-04-14
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
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Add timeouts to asset factory tests
Dan Goodliffe
2023-04-07
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Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
*
Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
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Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
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Add postLoad support to persistence
Dan Goodliffe
2023-03-14
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Initial version of texture packer
Dan Goodliffe
2023-03-11
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Hugely more detailed Brush47 model and revision to test case details
Dan Goodliffe
2023-03-09
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Add a generic persistence perf test
Dan Goodliffe
2023-03-05
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Move persistence test objects to test library
Dan Goodliffe
2023-03-05
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Unify asset factory perf tests as it's now a combined load/create operation
Dan Goodliffe
2023-03-05
*
Remove old hard coded asset factory test, run entirely from XML load and rend...
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
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Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
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Add ParseBase
Dan Goodliffe
2023-03-02
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
*
Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
*
Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
*
Support creating test render output framebuffers of different sizes
Dan Goodliffe
2023-01-10
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
*
Render some train bodies to test shadowing
Dan Goodliffe
2022-12-28
*
Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
*
Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Disable GL_DEBUG_OUTPUT before dumping debug screenshot
Dan Goodliffe
2022-12-04
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Add GL_DEBUG_OUTPUT with boost test error handling to test-render context
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
*
SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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