| Commit message (Expand) | Author | Age |
... | |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
* | Add lights resource set and test scene | Dan Goodliffe | 2024-01-09 |
* | Integer support in persistence | Dan Goodliffe | 2024-01-09 |
* | Fix test-persistence dependencies | Dan Goodliffe | 2024-01-08 |
* | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
* | Global positions in network data | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
* | Render test using loaded terrain | Dan Goodliffe | 2023-12-03 |
* | Test case for finding ray entry points | Dan Goodliffe | 2023-12-02 |
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
| * | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-07 |
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 |
* | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 |
* | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 |
* | | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
* | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
* | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | | Reformat test source | Dan Goodliffe | 2023-11-04 |
* | | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 |
* | | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 |
* | | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 |
* | | Increase BOOST_CHECK_CLOSE_VEC stream precision | Dan Goodliffe | 2023-11-03 |
* | | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 |
* | | Add test-terrain dependency on sample height data | Dan Goodliffe | 2023-11-02 |
* | | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 |
* | | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 |
* | | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 |
* | | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
* | | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Add the pack container | Dan Goodliffe | 2023-05-01 |