| Commit message (Expand) | Author | Age |
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
* | Add a perf test over the asset factory | Dan Goodliffe | 2023-02-27 |
* | Support parsing string values in persistence read | Dan Goodliffe | 2023-02-23 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
* | Swap @ prefix for p. prefix for special value names | Dan Goodliffe | 2023-02-20 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
* | Support creating test render output framebuffers of different sizes | Dan Goodliffe | 2023-01-10 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
* | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
* | Move test render helpers into a new test library | Dan Goodliffe | 2022-12-29 |
* | Render some train bodies to test shadowing | Dan Goodliffe | 2022-12-28 |
* | Use the existence of .substr(...) to test if a T is stringlike | Dan Goodliffe | 2022-12-28 |
* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Ray function a calculate how close it passes to a line defined by 2 points | Dan Goodliffe | 2022-08-29 |
* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Configure cppcheck libraries | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
* | Don't invoke CHECK parameters multiple times | Dan Goodliffe | 2022-01-07 |
* | Use a test fixture suite over repeated fixture case | Dan Goodliffe | 2022-01-03 |
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
* | More complete and tested stream output support | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |