| Commit message (Expand) | Author | Age |
... | |
* | glContainer should at least double in capacity as required | Dan Goodliffe | 2023-05-01 |
* | Extend glContainer with most of the interface expected of an STL container | Dan Goodliffe | 2023-05-01 |
* | Initial commit of glContainer | Dan Goodliffe | 2023-04-30 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Fudge RV bogey position the same as we do the body in test-render | Dan Goodliffe | 2023-04-26 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Don't fill the instances unused vector unnecessarily | Dan Goodliffe | 2023-04-22 |
* | Test instancing automatic unmap when count is called, add some nodiscard | Dan Goodliffe | 2023-04-22 |
* | Fix the instancing maintenance | Dan Goodliffe | 2023-04-22 |
* | Instances buffer data needs to be unmapped before use | Dan Goodliffe | 2023-04-21 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Drop performance debug to warning and stop disabling error checking for textu... | Dan Goodliffe | 2023-04-19 |
* | First cut of instance vertices and proxy | Dan Goodliffe | 2023-04-17 |
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
* | Use asset factory models in test-render | Dan Goodliffe | 2023-04-14 |
* | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
* | Current thread partakes in work effort while waiting | Dan Goodliffe | 2023-04-14 |
* | Simplify doWork, add tests for various interface uses | Dan Goodliffe | 2023-04-14 |
* | New WorkItem/job/promise/future based interface | Dan Goodliffe | 2023-04-14 |
* | Global worker instance | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | Extend timeout... this can be a bit slow now | Dan Goodliffe | 2023-04-14 |
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
* | test-assetFactory depends on all resource files | Dan Goodliffe | 2023-04-10 |
* | Add timeouts to asset factory tests | Dan Goodliffe | 2023-04-07 |
* | Make perf tests depend on their functional equivalent | Dan Goodliffe | 2023-03-19 |
* | Fix texture packer return value so positions match inputs | Dan Goodliffe | 2023-03-17 |
* | Update test/fixture/resource dependencies | Dan Goodliffe | 2023-03-17 |
* | Add postLoad support to persistence | Dan Goodliffe | 2023-03-14 |
* | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
* | Hugely more detailed Brush47 model and revision to test case details | Dan Goodliffe | 2023-03-09 |
* | Add a generic persistence perf test | Dan Goodliffe | 2023-03-05 |
* | Move persistence test objects to test library | Dan Goodliffe | 2023-03-05 |
* | Unify asset factory perf tests as it's now a combined load/create operation | Dan Goodliffe | 2023-03-05 |
* | Remove old hard coded asset factory test, run entirely from XML load and rend... | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
* | Add a perf test over the asset factory | Dan Goodliffe | 2023-02-27 |
* | Support parsing string values in persistence read | Dan Goodliffe | 2023-02-23 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
* | Swap @ prefix for p. prefix for special value names | Dan Goodliffe | 2023-02-20 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
* | Support creating test render output framebuffers of different sizes | Dan Goodliffe | 2023-01-10 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |