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path: root/test/test-render.cpp
Commit message (Expand)AuthorAge
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* Add rendering support for spot lightsDan Goodliffe2023-01-05
* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
* Render some train bodies to test shadowingDan Goodliffe2022-12-28
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Generate and use a shadow mapDan Goodliffe2022-12-04
* Disable GL_DEBUG_OUTPUT before dumping debug screenshotDan Goodliffe2022-12-04
* Add GL_DEBUG_OUTPUT with boost test error handling to test-render contextDan Goodliffe2022-12-03
* Split SceneProvider outDan Goodliffe2022-11-27
* SceneRenderer is a graphics component, not a UI oneDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Shared context, persist main window in test, send test for upcoming pointlightDan Goodliffe2022-11-19
* Move OpenGL context behaviour tests into their own appDan Goodliffe2022-11-17
* Add some tests over the behaviour of windows and contexts and glStuffDan Goodliffe2022-11-14
* Add a basic if clunky render testDan Goodliffe2022-11-14