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path: root/test/test-geoData.cpp
Commit message (Expand)AuthorAge
* Update new/moved vertex normalsDan Goodliffe2024-11-27
* Pass setHeights options as a struct with defaultsDan Goodliffe2024-11-23
* Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
* Set the face surface type when setting heightDan Goodliffe2024-04-26
* Remove wireframe mode from test rendersDan Goodliffe2024-04-04
* Tests for triangle helpersDan Goodliffe2024-04-02
* Add timeout to deformation unit testDan Goodliffe2024-03-09
* Load terrain deform fixture data from JSONDan Goodliffe2024-02-26
* Make terrain deformation test a data testDan Goodliffe2024-02-26
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Template Ray on position typeDan Goodliffe2024-01-07
* Test case for finding ray entry pointsDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
* Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* Fix calculating extentsDan Goodliffe2023-11-05
* Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* More tests can just use the global fixed dataDan Goodliffe2023-11-04
* Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04