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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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test
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test-geoData.cpp
Commit message (
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Author
Age
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
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Tests for triangle helpers
Dan Goodliffe
2024-04-02
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Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
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Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
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Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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/
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Test case for finding ray entry points
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
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Fix calculating extents
Dan Goodliffe
2023-11-05
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
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More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
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Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04