index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
/
test-geoData.cpp
Commit message (
Expand
)
Author
Age
*
Pass setHeights options as a struct with defaults
Dan Goodliffe
36 hours
*
Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
*
Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
*
Set the face surface type when setting height
Dan Goodliffe
2024-04-26
*
Remove wireframe mode from test renders
Dan Goodliffe
2024-04-04
*
Tests for triangle helpers
Dan Goodliffe
2024-04-02
*
Add timeout to deformation unit test
Dan Goodliffe
2024-03-09
*
Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
*
Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
*
Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
|
\
|
*
First cut of terrain deformation
Dan Goodliffe
2024-02-22
|
*
Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
*
|
Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
|
/
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Test case for finding ray entry points
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
*
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
Fix calculating extents
Dan Goodliffe
2023-11-05
*
Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
More tests can just use the global fixed data
Dan Goodliffe
2023-11-04
*
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
*
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04