Commit message (Collapse) | Author | Age | |
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* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
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* | Adjust test render view to get a closer view of our tree | Dan Goodliffe | 2023-04-14 |
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* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
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* | Extend timeout... this can be a bit slow now | Dan Goodliffe | 2023-04-14 |
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* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| | | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs | ||
* | Add timeouts to asset factory tests | Dan Goodliffe | 2023-04-07 |
| | | | | Yes, I made some infinite loops a few times | ||
* | Fix texture packer return value so positions match inputs | Dan Goodliffe | 2023-03-17 |
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* | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
| | | | | | Determines where a collection of smaller textures can be tiled into a single bigger image. Probably non-optimal. | ||
* | Hugely more detailed Brush47 model and revision to test case details | Dan Goodliffe | 2023-03-09 |
| | | | | | | Specifically, this includes the buffer block, which is a rotated cuboid with an extrusion. This feature breaks the current mesh creation code... Fix coming up. | ||
* | Remove old hard coded asset factory test, run entirely from XML load and ↵ | Dan Goodliffe | 2023-03-04 |
| | | | | render a RailVehicle instance | ||
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
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* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
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* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
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* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |