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path: root/test/perf-terrain.cpp
Commit message (Collapse)AuthorAge
* Current tile in frustum as we loopDan Goodliffe3 days
| | | | Chunk by surface only, render if visible in frustum
* Create perf-terrain test window globallyDan Goodliffe2025-02-26
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* Improve Terrain::generateMeshes performanceDan Goodliffe2025-02-25
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute.