Commit message (Collapse) | Author | Age | |
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* | Current tile in frustum as we loop | Dan Goodliffe | 2 days |
| | | | | Chunk by surface only, render if visible in frustum | ||
* | Create perf-terrain test window globally | Dan Goodliffe | 2025-02-26 |
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* | Improve Terrain::generateMeshes performance | Dan Goodliffe | 2025-02-25 |
Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute. |