index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
test
/
Jamfile.jam
Commit message (
Expand
)
Author
Age
*
Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
*
Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
*
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Add the pack container
Dan Goodliffe
2023-05-01
*
Initial commit of glContainer
Dan Goodliffe
2023-04-30
*
Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
*
First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Use asset factory models in test-render
Dan Goodliffe
2023-04-14
*
Global worker instance
Dan Goodliffe
2023-04-14
*
test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
*
Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
*
Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
*
Add a generic persistence perf test
Dan Goodliffe
2023-03-05
*
Move persistence test objects to test library
Dan Goodliffe
2023-03-05
*
Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
*
Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
*
Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
*
Add a basic if clunky render test
Dan Goodliffe
2022-11-14
*
Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
*
Configure cppcheck libraries
Dan Goodliffe
2022-01-13
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
*
Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
*
Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
*
Initial commit of basis persistence
Dan Goodliffe
2021-11-07
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Add our first vehicle
Dan Goodliffe
2021-02-14
*
Add test-maths
Dan Goodliffe
2021-02-14
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Add some tests over collection
Dan Goodliffe
2021-02-04