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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Jamfile.jam
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Author
Age
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Initial commit of code for calculating sun position
Dan Goodliffe
2024-09-18
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Fix up perf tests in light of window management changes
Dan Goodliffe
2024-07-05
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Add an InstanceVertices partition perf test
Dan Goodliffe
2024-06-30
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Fix run rules for perfs
Dan Goodliffe
2024-06-30
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Fix setting of pedantic warnings
Dan Goodliffe
2024-06-01
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Load terrain deform fixture data from JSON
Dan Goodliffe
2024-02-26
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Render text in N draw calls
Dan Goodliffe
2024-01-27
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Use std::span for iterator/data pointer in glContainer
Dan Goodliffe
2024-01-13
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Fix test-persistence dependencies
Dan Goodliffe
2024-01-08
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Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Add the pack container
Dan Goodliffe
2023-05-01
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Initial commit of glContainer
Dan Goodliffe
2023-04-30
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Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
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First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Use asset factory models in test-render
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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test-assetFactory depends on all resource files
Dan Goodliffe
2023-04-10
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Make perf tests depend on their functional equivalent
Dan Goodliffe
2023-03-19
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Update test/fixture/resource dependencies
Dan Goodliffe
2023-03-17
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Add a generic persistence perf test
Dan Goodliffe
2023-03-05
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Move persistence test objects to test library
Dan Goodliffe
2023-03-05
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Add a perf test over the asset factory
Dan Goodliffe
2023-02-27
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
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Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
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First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Move test render helpers into a new test library
Dan Goodliffe
2022-12-29
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Use the existence of .substr(...) to test if a T is stringlike
Dan Goodliffe
2022-12-28
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Move OpenGL context behaviour tests into their own app
Dan Goodliffe
2022-11-17
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Add a basic if clunky render test
Dan Goodliffe
2022-11-14
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Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
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Configure cppcheck libraries
Dan Goodliffe
2022-01-13
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Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
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Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
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Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
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Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
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Initial commit of basis persistence
Dan Goodliffe
2021-11-07
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Initial commit of the route finder
Dan Goodliffe
2021-03-13
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Add our first vehicle
Dan Goodliffe
2021-02-14
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Add test-maths
Dan Goodliffe
2021-02-14
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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