Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Broken down Brush47 | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |
* | Flip texture images to match OpenGL expectations | Dan Goodliffe | 2021-02-12 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Monkey has outlived his usefullness, bye monkey | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
* | Initial commit | Dan Goodliffe | 2021-01-16 |