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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Rename strings.h to something that won't conflict with a system header
Dan Goodliffe
2023-04-30
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Add getTransform to Location; wraps the standard mat4 calculations
Dan Goodliffe
2023-04-23
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Fixup vertexAttribFunc for matrices
Dan Goodliffe
2023-04-19
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Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
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Current thread partakes in work effort while waiting
Dan Goodliffe
2023-04-14
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Simplify doWork, add tests for various interface uses
Dan Goodliffe
2023-04-14
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New WorkItem/job/promise/future based interface
Dan Goodliffe
2023-04-14
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Simplify worker with jthread
Dan Goodliffe
2023-04-14
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Global worker instance
Dan Goodliffe
2023-04-14
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Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
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Add operator* helper specialised for std::span
Dan Goodliffe
2023-04-10
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operator* collection helper reserves target space when possible
Dan Goodliffe
2023-04-10
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Constraint operator* collection helper to IterableCollections
Dan Goodliffe
2023-04-10
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Add lots of split required stuff to geometric plane
Dan Goodliffe
2023-04-09
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Add helper to create a Ray from two points
Dan Goodliffe
2023-04-09
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Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
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Add helper for iterating over a range defined by a pair of iterators
Dan Goodliffe
2023-04-07
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Add persistence support for std::optional<>s
Dan Goodliffe
2023-03-20
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Lazy initialisation of SelectionPtr in persistValue
Dan Goodliffe
2023-03-20
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Allow overriding vectorOfN's returned type
Dan Goodliffe
2023-03-17
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Add postLoad support to persistence
Dan Goodliffe
2023-03-14
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CLOG includes line number
Dan Goodliffe
2023-03-11
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Inplace operator%= for vec3/mat4 mutation
Dan Goodliffe
2023-03-10
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Replace SelectionT for glm::vec with one for std::span, reimplement it as a w...
Dan Goodliffe
2023-03-05
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Don't leak root node when parsing XML
Dan Goodliffe
2023-03-02
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Add ParseBase
Dan Goodliffe
2023-03-02
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Remove to specify if the Selection pointer type is shared or not
Dan Goodliffe
2023-02-28
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operator*= can work on any iterable collection
Dan Goodliffe
2023-02-27
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Add nodiscard to many collections helpers
Dan Goodliffe
2023-02-27
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Helpers to create container instances from ranges
Dan Goodliffe
2023-02-25
*
Fixed up vector operator+ element
Dan Goodliffe
2023-02-24
*
Support parsing string values in persistence read
Dan Goodliffe
2023-02-23
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Move Appender in Persistence NS and simplify types
Dan Goodliffe
2023-02-21
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Implement XML deserializer with SAXParse
Dan Goodliffe
2023-02-21
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Add checked_fopen wrapper and FileStar container
Dan Goodliffe
2023-02-21
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Add helper Selection to insert into a map based on a member value as key
Dan Goodliffe
2023-02-21
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Accept a CSV for glm::vec data
Dan Goodliffe
2023-02-21
*
Allow override member variable names and selection helper when mapping member...
Dan Goodliffe
2023-02-21
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Make sure an object is created before remembering it
Dan Goodliffe
2023-02-21
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Add SAXParse base class
Dan Goodliffe
2023-02-21
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Swap @ prefix for p. prefix for special value names
Dan Goodliffe
2023-02-20
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Add helper operator to perform vec3*mat4 and perspective divide
Dan Goodliffe
2023-02-01
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Add utilities for mutating, concatenating, creating vectors
Dan Goodliffe
2023-02-01
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Add missing braces
Dan Goodliffe
2023-01-26
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Add gl_traits for all the common types
Dan Goodliffe
2023-01-02
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Add a traits struct to lookup sizes/type enums for passing to OpenGL
Dan Goodliffe
2023-01-02
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