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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-18 00:08:18 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-18 00:08:18 +0100
commit21459ac4c92b82f2a3eeb1d9a6b462726001084c (patch)
tree17ef14ecfb67b9f247685c8eba36210023beff06 /lib
parentSeparate storing of mesh vertex/index data from configuring VAO (diff)
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Specialize vertexAttribFunc for matrices because there's an upper limit of size 4 on attrib pointers
Diffstat (limited to 'lib')
-rw-r--r--lib/gl_traits.hpp17
1 files changed, 14 insertions, 3 deletions
diff --git a/lib/gl_traits.hpp b/lib/gl_traits.hpp
index e2e689d..10b42e5 100644
--- a/lib/gl_traits.hpp
+++ b/lib/gl_traits.hpp
@@ -11,20 +11,23 @@ struct gl_traits_base {
};
struct gl_traits_float : public gl_traits_base {
static constexpr auto vertexAttribFunc {
- [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
glVertexAttribPointer(index, size, type, GL_FALSE, stride, pointer);
+ return 1;
}};
};
struct gl_traits_longfloat : public gl_traits_base {
static constexpr auto vertexAttribFunc {
- [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
glVertexAttribLPointer(index, size, type, stride, pointer);
+ return 1;
}};
};
struct gl_traits_integer : public gl_traits_base {
static constexpr auto vertexAttribFunc {
- [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
+ [](GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
glVertexAttribIPointer(index, size, type, stride, pointer);
+ return 1;
}};
};
template<> struct gl_traits<glm::f32> : public gl_traits_float {
@@ -63,4 +66,12 @@ template<glm::length_t L, typename T, glm::qualifier Q> struct gl_traits<glm::ve
template<glm::length_t C, glm::length_t R, typename T, glm::qualifier Q>
struct gl_traits<glm::mat<C, R, T, Q>> : public gl_traits<T> {
static constexpr GLint size {C * R};
+ static constexpr auto vertexAttribFunc {
+ [](GLuint index, GLint, GLenum type, GLsizei stride, const void * pointer) -> GLuint {
+ const auto m = static_cast<glm::mat<C, R, T, Q>>(pointer);
+ for (glm::length_t r = 0; r < R; r++) {
+ glVertexAttribPointer(index, C, type, GL_FALSE, stride, &m[r]);
+ }
+ return R;
+ }};
};