| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Refactor glArrays to better expose underlying types | Dan Goodliffe | 3 days |
| | | | | | | Current they're all glNamed, but this can be sub-classed for specific things, e.g. glTexture. | ||
| * | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
