| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Rename shader source in keeping with glsl expectations | Dan Goodliffe | 7 days |
| | | | | | | Swaps name/type of generated files to match class names and source files. | ||
| * | Initial commit using tesselation shader to create curves | Dan Goodliffe | 7 days |
| | | | | | Disables glslangValidator because of file extension mess up. | ||
| * | Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calc | Dan Goodliffe | 2026-01-23 |
| | | |||
| * | Pass shaders through glslangValidator | Dan Goodliffe | 2026-01-16 |
| | | | | | Fixes the issues it picked up. | ||
| * | Create standalone composed shader file and format it and the C++ code | Dan Goodliffe | 2024-08-10 |
| | | |||
| * | Reduce the amount of unnecessary rebuilds on shader source changes | Dan Goodliffe | 2024-08-10 |
| | | |||
| * | Support for tessellation shaders | Dan Goodliffe | 2023-05-09 |
| | | |||
| * | Support m4 includes as a Jam scanner | Dan Goodliffe | 2023-04-11 |
| | | |||
| * | Split out the glsl embedding jam rules | Dan Goodliffe | 2023-04-11 |
