| Commit message (Collapse) | Author | Age |
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Still a bit arbitrary, but calculated now to scale across the required range
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rotation matrix
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Albeit with the same projection
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to it
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Ensures the right things are set at the right times, it's more calls but its less prone
to randomly getting screwed over. Also updates the comments about which phases do what.
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This is a mess of a commit much like the shader folder, need a better way of dealing
with them.
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Outputs more details, including shader source
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They're similar, but need splitting for better diagnostics
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Removes need to search unused and/or index when moving/adding things
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First stage of culling support
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Handles global position type, colourBias for surface types
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