| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
something
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
possibly constructor function
|
| |
|
| |
|
| |
|
|
|
|
| |
Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings
|
| |
|
| |
|
| |
|
|
|
|
| |
This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Rails in this case.
|
| |
|
|
|
|
| |
Simpler, unbinds the transformation matrices for location, now done just in the shader.
|
| |
|
| |
|
| |
|
|
|
|
| |
Don't invoke GL parts from test code
|
| |
|
| |
|
| |
|
|
|
|
| |
Moves compile functionality to GLsource.
|
|
|
|
| |
Passes a lint check, less mangling, more automation
|
| |
|