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I Like Trains
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The I Like Trains game
Dan Goodliffe
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...
*
Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
*
Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
*
Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
*
Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
*
Set light view point uniform once
Dan Goodliffe
2024-01-27
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
*
Single list of all shader programs
Dan Goodliffe
2024-01-24
*
Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
*
Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
*
Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
*
Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
*
Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
*
Look for and replace GL_XXX with fixed string
Dan Goodliffe
2024-01-21
*
String view/constexpr Shader instances
Dan Goodliffe
2024-01-21
*
Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
*
Implement basic network curve part shader
Dan Goodliffe
2024-01-20
*
Common code between straight/curve network geometry shaders
Dan Goodliffe
2024-01-20
*
Implement complete network straight part shader
Dan Goodliffe
2024-01-20
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
*
Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
*
Update point light shaders for instancing
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Fix order or multiple to address reversed rotation
Dan Goodliffe
2024-01-12
*
Full implementation passing through light defs from vertex data
Dan Goodliffe
2024-01-11
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Unified crossProduct
Dan Goodliffe
2024-01-07
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
*
Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
*
Use new calc types in camera extents to address overflow
Dan Goodliffe
2023-12-17
*
Fix output of position data to include model position
Dan Goodliffe
2023-12-17
*
Use 32bit integer texture for position render data
Dan Goodliffe
2023-12-17
*
Use a separate framebuffer for illumination phase
Dan Goodliffe
2023-12-17
*
Basic support for saving integer position buffer
Dan Goodliffe
2023-12-15
*
Support setting framebuffer texture format
Dan Goodliffe
2023-12-15
*
Basic support for saving intermediate render buffers
Dan Goodliffe
2023-12-13
*
Fix clamping to seafloor and add specific test
Dan Goodliffe
2023-12-11
*
Integer camera
Dan Goodliffe
2023-12-11
*
Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
*
Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Remove getTransform
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
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