| Commit message (Expand) | Author | Age |
* | Reduce variable scope | Dan Goodliffe | 2022-08-21 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Remove unnecessary initialiser | Dan Goodliffe | 2021-12-31 |
* | Allow glRef to accept lambdas | Dan Goodliffe | 2021-12-31 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Need a way to select the UI shader | Dan Goodliffe | 2021-12-18 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 |
* | Move program handle to its own files | Dan Goodliffe | 2021-12-12 |
* | Split 3D specifics of programs out of a base class | Dan Goodliffe | 2021-12-12 |
* | Move GL shared source into it's own class/file | Dan Goodliffe | 2021-12-12 |
* | Move generic constexpr_strlen to lib | Dan Goodliffe | 2021-12-12 |
* | glm::value_ptr is neater | Dan Goodliffe | 2021-12-12 |
* | Refactor wrapped_ptr to include destory function as template param, and possi... | Dan Goodliffe | 2021-12-04 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Compile generated/external code as release | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 |
* | Transform obj to ILT was a static mat4 | Dan Goodliffe | 2021-11-16 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Compile stb wrapper in C++ mode | Dan Goodliffe | 2021-11-07 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Add missing virtual destructor in Renderable | Dan Goodliffe | 2021-03-13 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Fixing manual camera scrolling, now just a matrix multiplication | Dan Goodliffe | 2021-03-05 |
* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
* | Only calculate and bind the model transform if the shader program uses it | Dan Goodliffe | 2021-03-03 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Vastly improved manual camera controller | Dan Goodliffe | 2021-02-28 |
* | Zoom the ISO mode follow camera out a bit | Dan Goodliffe | 2021-02-22 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
* | Remove now redundent Shader::Source class | Dan Goodliffe | 2021-02-20 |
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |