| Commit message (Expand) | Author | Age |
* | Adjust light view projection matrix upfront | Dan Goodliffe | 2024-01-30 |
* | Remove the complications from previously storing several shadow maps in the t... | Dan Goodliffe | 2024-01-30 |
* | Set shadow program uniforms all in one function, merge setting of view projec... | Dan Goodliffe | 2024-01-29 |
* | Merge common parts of shadow programs into a base class | Dan Goodliffe | 2024-01-29 |
* | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
* | Set light view point uniform once | Dan Goodliffe | 2024-01-27 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
* | Single list of all shader programs | Dan Goodliffe | 2024-01-24 |
* | Fix network population of position in gBuffer | Dan Goodliffe | 2024-01-23 |
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
* | Dynamic number of segments into curve render | Dan Goodliffe | 2024-01-21 |
* | Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit... | Dan Goodliffe | 2024-01-21 |
* | Replace tokens found with values from getIntegerv | Dan Goodliffe | 2024-01-21 |
* | Look for and replace GL_XXX with fixed string | Dan Goodliffe | 2024-01-21 |
* | String view/constexpr Shader instances | Dan Goodliffe | 2024-01-21 |
* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
* | Common code between straight/curve network geometry shaders | Dan Goodliffe | 2024-01-20 |
* | Implement complete network straight part shader | Dan Goodliffe | 2024-01-20 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Add traits wrapper for setting uniforms | Dan Goodliffe | 2024-01-14 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Update point light shaders for instancing | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 |
* | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
* | Use new calc types in camera extents to address overflow | Dan Goodliffe | 2023-12-17 |
* | Fix output of position data to include model position | Dan Goodliffe | 2023-12-17 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Use a separate framebuffer for illumination phase | Dan Goodliffe | 2023-12-17 |
* | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
* | Support setting framebuffer texture format | Dan Goodliffe | 2023-12-15 |
* | Basic support for saving intermediate render buffers | Dan Goodliffe | 2023-12-13 |
* | Fix clamping to seafloor and add specific test | Dan Goodliffe | 2023-12-11 |
* | Integer camera | Dan Goodliffe | 2023-12-11 |
* | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Remove getTransform | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |