| Commit message (Expand) | Author | Age |
... | |
* | Rename clear to opaque as its 1 for solid | Dan Goodliffe | 2023-04-13 |
* | Adjust gl_FragDepth according to texel opacity | Dan Goodliffe | 2023-04-13 |
* | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
* | Add material field to vertex and configure it in mesh | Dan Goodliffe | 2023-04-13 |
* | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |
* | Fix submitting of integer values via vertex arrays | Dan Goodliffe | 2023-04-13 |
* | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |
* | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
* | Support loading textures from an in memory buffer | Dan Goodliffe | 2023-04-10 |
* | Remove (as yet) unused members from Camera | Dan Goodliffe | 2023-03-19 |
* | Add defaulted Vertex equality operator | Dan Goodliffe | 2023-03-19 |
* | Make Vertex aggregrate constructor conditional on requirement | Dan Goodliffe | 2023-03-19 |
* | Allow specifiying the texture type/target | Dan Goodliffe | 2023-03-16 |
* | Texture member to save the texture as a TGA | Dan Goodliffe | 2023-03-15 |
* | Add support for setting Texture options on construction | Dan Goodliffe | 2023-03-15 |
* | Basic fragment ahader should use final colour to determine clear flag | Dan Goodliffe | 2023-03-14 |
* | DynamicPoint shadow render now supports updating the position without calling... | Dan Goodliffe | 2023-03-04 |
* | Support for model colours mixed with textures | Dan Goodliffe | 2023-02-24 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Tidy shadow map creation | Dan Goodliffe | 2023-01-07 |
* | Use the whole texture when only some shadow map bands | Dan Goodliffe | 2023-01-07 |
* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
* | min/mag filter for shadow mapper depth map texture | Dan Goodliffe | 2023-01-06 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
* | Include uniform name in required uniform does not exist error message | Dan Goodliffe | 2023-01-05 |
* | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
* | Use VertexArrayObject for SceneRenderer | Dan Goodliffe | 2023-01-02 |
* | Single helper for rendering the fullscreen quad | Dan Goodliffe | 2023-01-02 |
* | VertexArrayObject helper supports binding an entire object, not just fields | Dan Goodliffe | 2023-01-02 |
* | Should use value_type, not element_type | Dan Goodliffe | 2023-01-02 |
* | Add helper for configuring vertex array objects/buffers of arbitrary things | Dan Goodliffe | 2023-01-02 |
* | Make Vertex constexpr | Dan Goodliffe | 2022-12-30 |
* | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
* | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
* | Tidy Camera::extentsAtDist | Dan Goodliffe | 2022-12-29 |
* | Reduce size of shadow map texture | Dan Goodliffe | 2022-12-28 |
* | Generate 4 bands of shadow maps | Dan Goodliffe | 2022-12-28 |
* | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
* | Light camera centre not required, view camera position suffices | Dan Goodliffe | 2022-12-28 |
* | Change default light direction | Dan Goodliffe | 2022-12-28 |
* | Setup GL context before doing any shadow render work | Dan Goodliffe | 2022-12-28 |
* | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
* | Reduce camera extents to the point they cross the sea floor boundary | Dan Goodliffe | 2022-12-28 |
* | No need for the range hack, the shadow box is just centred around the origin | Dan Goodliffe | 2022-12-22 |
* | Invert shadow mapper orthographic project z... because glmOrtho is 'helpful' | Dan Goodliffe | 2022-12-18 |
* | Removed unnecessary rounding of view extents | Dan Goodliffe | 2022-12-18 |
* | No need to store view or unView | Dan Goodliffe | 2022-12-18 |
* | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
* | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
* | Calculate an accurate up vector for the camera | Dan Goodliffe | 2022-12-13 |