| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
First stage of culling support
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Static variables persist too long, destruction is unmanaged and occurs after the gl
context is gone.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Customisation point VertexArrayObject to define the layout for the type
|
|
|
|
| |
Half of them acquired a .cpp part anyway
|
| |
|
|
|
|
| |
This reverts commit f3343e1cc8a56f039888d4d375a6d5a088a68494.
|
|
|
|
| |
Assumes the supplied VAO was created and configured for the mesh it's passed back to.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
|
| |
|
| |
|
|
|
|
| |
Read directly from texture into file buffer, no temporary framebuffer
|
| |
|
|
|
|
| |
Useful for debugging and not much else.
|