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* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Helpers can be staticDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17