Commit message (Expand) | Author | Age | ||
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* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 | |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 | |
* | Pass linters | Dan Goodliffe | 2021-02-20 | |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 | |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 | |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 | |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 | |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 | |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 | |
* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 | |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 | |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 | |
* | Helpers can be static | Dan Goodliffe | 2021-01-17 | |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |