| Commit message (Collapse) | Author | Age |
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First stage of culling support
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Static variables persist too long, destruction is unmanaged and occurs after the gl
context is gone.
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Customisation point VertexArrayObject to define the layout for the type
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Half of them acquired a .cpp part anyway
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This reverts commit f3343e1cc8a56f039888d4d375a6d5a088a68494.
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Assumes the supplied VAO was created and configured for the mesh it's passed back to.
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Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
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Read directly from texture into file buffer, no temporary framebuffer
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