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Commit message (Collapse)AuthorAge
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
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* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
| | | | Don't invoke GL parts from test code
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
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* Pass lintersDan Goodliffe2021-02-20
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* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
| | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
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* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
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* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
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* Simplify vertex interfaceDan Goodliffe2021-01-25
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
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* Helpers can be staticDan Goodliffe2021-01-17
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.