Commit message (Collapse) | Author | Age | |
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* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
| | | | | Useful for debugging and not much else. | ||
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
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* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
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* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
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* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
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* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
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* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
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* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |