| Commit message (Expand) | Author | Age |
* | Allow specifiying the texture type/target | Dan Goodliffe | 2023-03-16 |
* | Texture member to save the texture as a TGA | Dan Goodliffe | 2023-03-15 |
* | Add support for setting Texture options on construction | Dan Goodliffe | 2023-03-15 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Support saving a normals texture | Dan Goodliffe | 2022-12-11 |
* | Support saving textures with different output types | Dan Goodliffe | 2022-12-11 |
* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
* | Save texture to TGA using mmap | Dan Goodliffe | 2022-12-09 |
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |