| Commit message (Expand) | Author | Age |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Add traits helpers for glTexParameter functions | Dan Goodliffe | 2024-01-25 |
* | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Write applicable Texture Options into texture atlas texture data | Dan Goodliffe | 2023-04-14 |
* | Define our own enum for texture mapmode | Dan Goodliffe | 2023-04-14 |
* | Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly | Dan Goodliffe | 2023-04-14 |
* | Externalise a neater definition of TGAHead | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |
* | Allow specifiying the texture type/target | Dan Goodliffe | 2023-03-16 |
* | Texture member to save the texture as a TGA | Dan Goodliffe | 2023-03-15 |
* | Add support for setting Texture options on construction | Dan Goodliffe | 2023-03-15 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Support saving a normals texture | Dan Goodliffe | 2022-12-11 |
* | Support saving textures with different output types | Dan Goodliffe | 2022-12-11 |
* | Add a mini C filesystem wrapper library with mmap support | Dan Goodliffe | 2022-12-11 |
* | Save texture to TGA using mmap | Dan Goodliffe | 2022-12-09 |
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Simplified texture save | Dan Goodliffe | 2022-11-18 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |