Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Separate storing of mesh vertex/index data from configuring VAO | Dan Goodliffe | 2023-04-17 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |