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path: root/gfx/models/mesh.h
Commit message (Expand)AuthorAge
* Calculate centre and size of mesh, wrap it all in a Dimensions objectDan Goodliffe2024-08-11
* Calculate and store the extents of a meshDan Goodliffe2024-08-10
* Allow passing start index for instanced drawDan Goodliffe2024-06-28
* Remove some unnecessary includesDan Goodliffe2024-06-28
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
* Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
* Export mesh size and primitive typeDan Goodliffe2023-04-19
* Separate storing of mesh vertex/index data from configuring VAODan Goodliffe2023-04-17
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Big reshuffleDan Goodliffe2021-01-17