| Commit message (Collapse) | Author | Age | ||
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| * | Setup GL context before doing any shadow render work | Dan Goodliffe | 2022-12-28 | |
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| * | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 | |
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| * | No need for the range hack, the shadow box is just centred around the origin | Dan Goodliffe | 2022-12-22 | |
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| * | Invert shadow mapper orthographic project z... because glmOrtho is 'helpful' | Dan Goodliffe | 2022-12-18 | |
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| * | Removed unnecessary rounding of view extents | Dan Goodliffe | 2022-12-18 | |
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| * | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 | |
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| * | Tidy up | Dan Goodliffe | 2022-12-06 | |
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| * | Centre shadow map at 0,0 until we can do better | Dan Goodliffe | 2022-12-04 | |
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| * | Support saving a depth texture | Dan Goodliffe | 2022-12-04 | |
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| * | Don't actually need to define an empty fragment shader | Dan Goodliffe | 2022-12-04 | |
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| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 | |
| Lots of hard coding, buggy in places, far from great, but the basics work. | ||||
