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path: root/gfx/gl/shadowMapper.cpp
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* First cut of view scope shadow mapper viewDan Goodliffe2022-12-18
* Tidy upDan Goodliffe2022-12-06
* Centre shadow map at 0,0 until we can do betterDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Don't actually need to define an empty fragment shaderDan Goodliffe2022-12-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03