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path: root/gfx/gl/shaders/spotLight.vs
Commit message (Expand)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Fix order or multiple to address reversed rotationDan Goodliffe2024-01-12
* Full implementation passing through light defs from vertex dataDan Goodliffe2024-01-11
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Fix up the way spotlight shader worksDan Goodliffe2023-04-17
* Add rendering support for spot lightsDan Goodliffe2023-01-05