Commit message (Expand) | Author | Age | |
---|---|---|---|
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Fix order or multiple to address reversed rotation | Dan Goodliffe | 2024-01-12 |
* | Full implementation passing through light defs from vertex data | Dan Goodliffe | 2024-01-11 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |