| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Make similar array tidy-up to networkStraight shaders | Dan Goodliffe | 7 days |
| | | | | | And merge common functionality from networkCurve. | ||
| * | Tidy networkCurve shaders | Dan Goodliffe | 7 days |
| | | | | | | | | | | Arrays for start/end position/angle, smaller centre position, dynamic segment count based on max error, calculate distance in tessellation evaluation, use start/end position directly to avoid rounding errors at joins. See https://schneide.blog/2025/05/21/calculating-the-number-of-segments-for-accurate-circle-rendering/ | ||
| * | Rename shader source in keeping with glsl expectations | Dan Goodliffe | 8 days |
| Swaps name/type of generated files to match class names and source files. | |||
