Commit message (Collapse) | Author | Age | |
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* | Fix texture usage via materials in shadows | Dan Goodliffe | 2024-08-10 |
| | | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them. | ||
* | Simplify in/out in materialInterface | Dan Goodliffe | 2024-08-10 |
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* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | ... instead of per texel in the fragment shader | ||
* | Update shaders to use material to conditionally lookup sub-texture in the atlas | Dan Goodliffe | 2023-04-13 |
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* | Move the vertex/fragment shader interface for materials into an include | Dan Goodliffe | 2023-04-11 |