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path: root/gfx/gl/shaders/materialInterface.glsl
Commit message (Collapse)AuthorAge
* Rename shader source in keeping with glsl expectationsDan Goodliffe7 days
| | | | | Swaps name/type of generated files to match class names and source files.
* Pass shaders through glslangValidatorDan Goodliffe2026-01-16
| | | | Fixes the issues it picked up.
* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
| | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them.
* Simplify in/out in materialInterfaceDan Goodliffe2024-08-10
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* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
| | | | ... instead of per texel in the fragment shader
* Update shaders to use material to conditionally lookup sub-texture in the atlasDan Goodliffe2023-04-13
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* Move the vertex/fragment shader interface for materials into an includeDan Goodliffe2023-04-11