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path: root/gfx/gl/shaders/landmass.vs
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* Improve Terrain::generateMeshes performanceHEADmainDan Goodliffe4 days
| | | | | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute.
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
Handles global position type, colourBias for surface types