Commit message (Collapse) | Author | Age | |
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* | Improve Terrain::generateMeshes performanceHEADmain | Dan Goodliffe | 4 days |
| | | | | | Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices. Makes ColourBias a uniform instead of a vertex attribute. | ||
* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
Handles global position type, colourBias for surface types |